Note: The application to Krynn of these custom rules is described in the following post: Priest Vocations for the Holy Orders of the Stars.
Following the previous post, where the Priest Archetype was defined as an alternative Cleric Domain, and Vocations were introduced, we can now introduce custom priest vocations.
These were usually inspired by either the domains defined in various Dragonlance D&D3.5 rulebooks (mostly the excellent Holy Orders of the Stars), as well as some homebrew or unearthed arcana D&D5 domains.
Custom Priest Vocations
Commerce
Cleric Level | Spells |
---|---|
1 | comprehend languages |
3 | zone of truth |
5 | tongues |
7 | secret chest |
9 | telepathic bond |
Divine Energy Channel: Glibness
For one hour, when you roll Charisma Ability, you can replace the dice result with 15.
Cure
Cleric Level | Spells |
---|---|
1 | healing word |
3 | prayer of healing |
5 | mass healing word |
7 | halo of benevolence (see Custom Spells for the Priest Archetype) |
9 | mass cure wounds |
Divine Energy Channel: Purification
You can end either one disease or one condition (among blinded, deafened, paralyzed, or poisoned) affecting you and up to 5 allies you can see within 9 meters (30 feet).
Devotion
Cleric Level | Spells |
---|---|
1 | shield of faith |
3 | aid |
5 | beacon of hope |
7 | divination |
9 | commune |
Divine Energy Channel: Armor of Faith
As mage armor, but with a "self" range/area.
Forge
Cleric Level | Spells |
---|---|
1 | identify |
3 | magic weapon |
5 | elemental weapon |
7 | fabricate |
9 | creation |
Divine Energy Channel: Blessing of the Craftman
At the 2nd level, you can use your Divine Channel to create simple items.
You conduct a one-hour ritual that makes a non-magical item that must include metal: a simple or martial weapon, armor, ten pieces of ammo, a set of tools, or another metallic object (see Chapter 5, "Equipment" in the Player's Handbook for examples of these items).
Creation is complete at the end of the hour, merging into an unoccupied space of your choice on an area within 1.5 meters of you.
The thing you create can be anything whose price is no higher than 100gp. As part of this ritual, you must dispose of the metal, which can include coins, of equal value at creation. The metal fuses irreparably and transforms into the creation at the end of the ritual, magically forming even the non-metallic parts of the creation.
The ritual can create a copy of a non-magical item that contains metal, such as a key, if you own the original during the ritual.
Meditation
Cleric Level | Spells |
---|---|
1 | comprehend languages |
3 | enhance ability |
5 | tongues |
7 | freedom of movement |
9 | telepathic bond |
Divine Energy Channel: Empower Spell
You can use Metamagic options on a spell you are casting as if you were a Sorcerer with 3 Sorcery points, with the same limitations. Unused Sorcery Points are lost.
Rune
Cleric Level | Spells |
---|---|
1 | erase (see Custom Spells for the Priest Archetype) |
3 | secret page (see Custom Spells for the Priest Archetype) |
5 | glyph of warding |
7 | ??? |
9 | planar binding |
Divine Energy Channel: ???
???
Tyranny
Cleric Level | Spells |
---|---|
1 | command |
3 | enthrall |
5 | fear |
7 | compulsion |
9 | dominate person |
Divine Energy Channel: Divine Majesty
Select up to one target of your choice per Proficiency bonus points, located within 30 feet of you and in your line of sight.
Each target must succeed on a Wisdom saving throw, otherwise it is restrained for 1 minute. At the end of each of your turns, each target gets a new Wisdom saving throw. If she succeeds, the effects of the Divine Energy Channel end on her.
Undeath
Cleric Level | Spells |
---|---|
1 | false life |
3 | ray of enfeeblement |
5 | vampiric touch |
8 | grasping zombies (as black tentacles, but with zombie arms) |
11 | circle of death |
Divine Energy Channel: Control the Undead
You automatically gain the Command Undead feat (see below) and the Undead Master feat (see below).
Feats
Command Undead
Inspirations:
- https://www.d20pfsrd.com/feats/general-feats/command-undead/ (Pathfinder 1e SRD)
- https://www.5esrd.com/database/feats/command-undead/ (D&D5e SRD)
Using foul powers of necromancy, you can command undead creatures, making them into your servants.
Prerequisites: Channel Divinity class feature.
Benefit: As an action, you can use one of your uses of Channel Divinity to mentally enslave undead within 9 metres (30 feet). You make a Turn Undead check as normal. Those undead that would be destroyed fall under your control, obeying your commands to the best of their ability.
Intelligent undead receive a new saving throw each day to resist your command.
Controlled undead can have their will usurped by other clerics with this ability. When attempting to maintain control, each cleric makes a spellcasting check and the highest roll takes control.
You can control a number of undead whose combined CR is equal or less than your cleric level divided by 4.
The duration is permanent, or until said undead is released, destroyed or makes the save.
Undead Master
Inspirations:
- https://www.d20pfsrd.com/feats/general-feats/undead-master (Pathfinder 1e SRD)
You can marshal vast armies of the undead to serve you.
Prerequisites: the ability to cast animate dead or command undead.
Benefit:
When you cast animate dead, create undead, or use the command undead
feat, you are considered to be four levels higher when determining the
number of undead, or the amount of CR you animate/control.
Conclusion
Now that we have missing vocations, we can summarize which the Krynn's deities offer which vocations...
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