Styles

2021-06-01

Custom Vocations for the Priest Archetype

Note: The application to Krynn of these custom rules is described in the following post: Priest Vocations for the Holy Orders of the Stars.

Following the previous post, where the Priest Archetype was defined as an alternative Cleric Domain, and Vocations were introduced, we can now introduce custom priest vocations.

These were usually inspired by either the domains defined in various Dragonlance D&D3.5 rulebooks (mostly the excellent Holy Orders of the Stars), as well as some homebrew or unearthed arcana D&D5 domains.


Custom Priest Vocations

 

Commerce

Cleric LevelSpells
1comprehend languages
3zone of truth
5tongues
7secret chest
9telepathic bond

Divine Energy Channel: Glibness

For one hour, when you roll Charisma Ability, you can replace the dice result with 15.

 

Cure

Cleric LevelSpells
1healing word
3prayer of healing
5mass healing word
7halo of benevolence (see Custom Spells for the Priest Archetype)
9mass cure wounds

Divine Energy Channel: Purification

You can end either one disease or one condition (among blinded, deafened, paralyzed, or poisoned) affecting you and up to 5 allies you can see within 9 meters (30 feet).

 

Devotion

Cleric LevelSpells
1shield of faith
3aid
5beacon of hope
7divination
9commune

Divine Energy Channel: Armor of Faith

As mage armor, but with a "self" range/area.

 

Forge

Cleric LevelSpells
1identify
3magic weapon
5elemental weapon
7fabricate
9creation

Divine Energy Channel: Blessing of the Craftman

At the 2nd level, you can use your Divine Channel to create simple items.

You conduct a one-hour ritual that makes a non-magical item that must include metal: a simple or martial weapon, armor, ten pieces of ammo, a set of tools, or another metallic object (see Chapter 5, "Equipment" in the Player's Handbook for examples of these items).

Creation is complete at the end of the hour, merging into an unoccupied space of your choice on an area within 1.5 meters of you.

The thing you create can be anything whose price is no higher than 100gp. As part of this ritual, you must dispose of the metal, which can include coins, of equal value at creation. The metal fuses irreparably and transforms into the creation at the end of the ritual, magically forming even the non-metallic parts of the creation.

The ritual can create a copy of a non-magical item that contains metal, such as a key, if you own the original during the ritual.

 

Meditation

Cleric LevelSpells
1comprehend languages
3enhance ability
5tongues
7freedom of movement
9telepathic bond

Divine Energy Channel: Empower Spell

You can use Metamagic options on a spell you are casting as if you were a Sorcerer with 3 Sorcery points, with the same limitations. Unused Sorcery Points are lost.

 

Rune

Cleric LevelSpells
1erase (see Custom Spells for the Priest Archetype)
3secret page (see Custom Spells for the Priest Archetype)
5glyph of warding
7???
9planar binding

Divine Energy Channel: ???

???

 

Tyranny

Cleric LevelSpells
1command
3enthrall
5fear
7compulsion
9dominate person

Divine Energy Channel: Divine Majesty

Select up to one target of your choice per Proficiency bonus points, located within 30 feet of you and in your line of sight.

Each target must succeed on a Wisdom saving throw, otherwise it is restrained for 1 minute. At the end of each of your turns, each target gets a new Wisdom saving throw. If she succeeds, the effects of the Divine Energy Channel end on her.

 

Undeath

Cleric LevelSpells
1false life
3ray of enfeeblement
5vampiric touch
8grasping zombies (as black tentacles, but with zombie arms)
11circle of death

Divine Energy Channel: Control the Undead

You automatically gain the Command Undead feat (see below) and the Undead Master feat (see below).

 

Feats

Command Undead

Inspirations:

Using foul powers of necromancy, you can command undead creatures, making them into your servants.

Prerequisites: Channel Divinity class feature.

Benefit: As an action, you can use one of your uses of Channel Divinity to mentally enslave undead within 9 metres (30 feet). You make a Turn Undead check as normal. Those undead that would be destroyed fall under your control, obeying your commands to the best of their ability.

Intelligent undead receive a new saving throw each day to resist your command.

Controlled undead can have their will usurped by other clerics with this ability. When attempting to maintain control, each cleric makes a spellcasting check and the highest roll takes control.

You can control a number of undead whose combined CR is equal or less than your cleric level divided by 4.

The duration is permanent, or until said undead is released, destroyed or makes the save.

 

Undead Master

Inspirations:

You can marshal vast armies of the undead to serve you.

Prerequisites: the ability to cast animate dead or command undead.

Benefit: When you cast animate dead, create undead, or use the command undead feat, you are considered to be four levels higher when determining the number of undead, or the amount of CR you animate/control.

 

Conclusion

Now that we have missing vocations, we can summarize which the Krynn's deities offer which vocations...

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